What's new

[NEW VERSION] 4.3.4 Blizzlike Cataclysm - v.7 - [EmuCoach Official Cataclysm Repack]

aprilshower

Trial Member
2
2016
0
Just wondering, is v5 released yet for the public? As well, is there a changelog from v5-v6 available somewhere that I can check out before I donate?
Peace!
 

ExO

Admin
5,119
2014
1,639
I need to know something before I donate: can I upgrade my server version but keep all my character data intact? And if so, would things that had previously not worked, like many achievements, begin to work properly on the copied character data?
Yeah you can easilly do that. You can read this thread for more information on how to save characters/accounts upon new versions:
http://www.emucoach.com/showthread.php?1543-EmuCoach-V4-to-V6-Importing-old-Characters
 

tomtenissen

Gold Supporter
Silver Supporter
24
2016
3
Awesome repack. !!!

Really good work.

Running 3.3.5a with my daughter that has Autism. but she loves the goblins, worgens, transmorph and fly everyware :)

We were paying customers (4 accounts at blizz) for 11 years.
But she has hard with groups, and thought many players was mean to her.
So emucoach here you will have new sponsors for sure :)
 
Last edited:
  • Like
Reactions: ExO

Quill Quickcard

Senior User
Veteran Member
49
2015
3
Location
Colorado
REPSONSES:

I've probably put about 300 hours into this repack so far.

I can say with certainty that all classic dungeons are functional with the following limitations:
Deadmines spawns the Heroic bosses when you try it normally
The Nefarian fight in Blackwing Lair doesn't function properly, and GM commands do not seem able to bring him in to function properly
I can't get Ragnaros to spawn in Molten Core, but he can be spawned in with GM commands
C'thun phase 2 doesn't start properly, but can be spawned in with GM commands
Baron Rivendare doesn't appear properly in Stratholme, but he can be spawned in
The door to enter Scholomance doesn't function, however, GM commands can be used to give the player the ability Blink which can get through the door
A couple things in Dire Maul aren't quite right, but for the most part the mobs all work. Unless you're doing an old Tribute run, you'll be just fine


Other than that, I'd say that, yes, all of the classic dungeons are functional, though every once in a while you'll have to use a GM command to bypass a door or kill a certain enemy. I'd call it about 97% working, and over 99% things that can we worked around with commands. I personally was very satisfied once I learned my way around the GM commands.


As for you, Yo,
Yes. You can change lines in the config file to have players instantly level 85, or you can just jump them there manually with GM commands
 
  • Like
Reactions: ExO

OMGhixD

Gold Supporter
Epic Member
522
2014
58
REPSONSES:

I've probably put about 300 hours into this repack so far.

I can say with certainty that all classic dungeons are functional with the following limitations:
Deadmines spawns the Heroic bosses when you try it normally
The Nefarian fight in Blackwing Lair doesn't function properly, and GM commands do not seem able to bring him in to function properly
I can't get Ragnaros to spawn in Molten Core, but he can be spawned in with GM commands
C'thun phase 2 doesn't start properly, but can be spawned in with GM commands
Baron Rivendare doesn't appear properly in Stratholme, but he can be spawned in
The door to enter Scholomance doesn't function, however, GM commands can be used to give the player the ability Blink which can get through the door
A couple things in Dire Maul aren't quite right, but for the most part the mobs all work. Unless you're doing an old Tribute run, you'll be just fine


Other than that, I'd say that, yes, all of the classic dungeons are functional, though every once in a while you'll have to use a GM command to bypass a door or kill a certain enemy. I'd call it about 97% working, and over 99% things that can we worked around with commands. I personally was very satisfied once I learned my way around the GM commands.


As for you, Yo,
Yes. You can change lines in the config file to have players instantly level 85, or you can just jump them there manually with GM commands

Only 300? :p
 

ExO

Admin
5,119
2014
1,639
Thread nearly has 200000 views, and 1600 replies! That's pretty damn impressive - thanks for the support everyone.
To be exact, it currently has 197,674 views.
Once this thread reaches 200K views, version 5 will get released within a two day period. Meaning if the thread hits 200K views at friday, you can expect it released within sunday.
 

Quill Quickcard

Senior User
Veteran Member
49
2015
3
Location
Colorado
.questcomplete and .questreward

These will get you past just about any stuck quest.
Trust me. If you're using a repack, learn your gm commands, and make use of them.
 
Top