@Stridergm, I'll test it on the newest version now. But remember bug reports have a bigger chance of being viewed by me, if it's reported in bug section. (I don't always see all pages here)
____
I just tested it now, and it didn't crash for me. There are 2 reasons. Either the encounter didn't proc for me, otherwise it's an issue with version 5 which has been fixed in v.6+ for now (currently vip)
https://gyazo.com/810c2ecb7132084baf3bb85c9ba3f897
Exo Hello, thanks for answering. I enter several times in the instance yesterday and always step that the server was crashing in that boss, I was looking at the crash log to see the error, but never looked at the server console. Yesterday I started to look at the console, I read why is possible that this error occurring. This is what is read at the end of the lines in the console after the server crash:
c:\v5\src\server\game\maps\Map.h:519 in Map::getNgrid ASSERTION FAILED:
x< MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS
[0x1dd547]
[0x57822]
[0x516a0]
[0x8f117]
[0x35baf6]
[0x35afd1]
[0x2c3413]
[0xb55d1]
[0x1f80e2]
[0x24fe77]
[0x1d92c6]
[0x1e32e4]
[0x1e304b]
[0x7e2ede]
[0x22d3fe]
ACE_Thread_Adapter::invoke_i()+0x93 [0x0]
ACE_Thread_Adapter::invoke()+0x7e [0x0]
_get_glsindex()+0xf6 [0x0]
_get_glsindex()+0x53 [0x0]
BaseThreadInitThunk()+0x24 [0x0]
RtlInitializeExceptionChain()+0x8f [0x0]
RtlInitializeExceptionChain()+0x5a [0x0]
The Map.h file that is not in that direction in my PC, it is a source code file which I not have. I dont now why this file was referring to it from the .EXE, it is possible that this referencing that file to the physical address that does not exist on my PC and that is crash the server with that error.
Please tell me if you could have any complications of core 64bit