- 126
- 2017
- 17
Playerbots seemed to be crashing the MoP server, so I zero'd (0) each line for them in the worldserver.conf file. Now better stability, but since then I'm noticing a slow memory leak in MoP. Disabling playerbots stopped the server from crashing multiple times/day, but now the following messages when I shut down worldserver.exe.
72 rows of:
MMAP:unloadMadInstance: Ashed to unload not loaded navmesh map 0090 <- this 4-digit number changes with each row (72 times)
Is this normal for MoP or is this having to do with zero'ing out the playerbots?
I'll update this post when I learn more about it.
Edit: 2 minute server uptime: 29 instances of that error during shutdown. So perhaps more are created the longer the server is up?
Edit: Another test, 1.5 hours uptime. still 29 errors during shutdown.
There is also this error among the list: MMAP:unloadMadInstance: Ashed to unload not loaded dtVavMeshQuery mapId 1133 instanceId 0
72 rows of:
MMAP:unloadMadInstance: Ashed to unload not loaded navmesh map 0090 <- this 4-digit number changes with each row (72 times)
Is this normal for MoP or is this having to do with zero'ing out the playerbots?
I'll update this post when I learn more about it.
Edit: 2 minute server uptime: 29 instances of that error during shutdown. So perhaps more are created the longer the server is up?
Edit: Another test, 1.5 hours uptime. still 29 errors during shutdown.
There is also this error among the list: MMAP:unloadMadInstance: Ashed to unload not loaded dtVavMeshQuery mapId 1133 instanceId 0
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