niserius
Verified Member
- 6
- 2014
- 6
i was looking for a way to learn more than 2 professions without using gm command .learn crafts (because is learning all professions and recipes instant). my problem was that i could not learn from trainers the 3rd.
i found a way, but is still require a gm to add the new one.
1. you need to edit the default number of professions in worldserver.conf from 2 to how many you want a character to have
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-10
# Default: 2
MaxPrimaryTradeSkill = 10
2. if you have a public server the players can make a ticket regarding the 3rd -... new profession/s.
3. a gm will have to add to that player the first level of that professions (1-75 skill) using .learn #spell_id
so, you have those for every one:
1. enchanting ------ 7411
2. blacksmithing ---- 2018
3. alchemy --------- 2259
4. engineering ------ 4036
5. inscription ------- 45357
6. jewelcrafting ---- 25229
7. leatherworking --- 2108
8. tailoring --------- 3908
-----
9. mining ----------- 2575
10. herbalism ------- 2366
11. skinning -------- 8613
players can make macro's for missing professions when they go to Prof tab (k)
#showtooltip name_of_profession
/cast name_of_profession
also, if they have Enchanting, Inscription, Herbalism, Mining they need to do macro's for Disenchant / Milling / Lifeblood / Smelting
****
maybe is not so practical as long you can't do being a simple player, but maybe someone will find this usefull by skiping the searching time.
i found a way, but is still require a gm to add the new one.
1. you need to edit the default number of professions in worldserver.conf from 2 to how many you want a character to have
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-10
# Default: 2
MaxPrimaryTradeSkill = 10
2. if you have a public server the players can make a ticket regarding the 3rd -... new profession/s.
3. a gm will have to add to that player the first level of that professions (1-75 skill) using .learn #spell_id
so, you have those for every one:
1. enchanting ------ 7411
2. blacksmithing ---- 2018
3. alchemy --------- 2259
4. engineering ------ 4036
5. inscription ------- 45357
6. jewelcrafting ---- 25229
7. leatherworking --- 2108
8. tailoring --------- 3908
-----
9. mining ----------- 2575
10. herbalism ------- 2366
11. skinning -------- 8613
players can make macro's for missing professions when they go to Prof tab (k)
#showtooltip name_of_profession
/cast name_of_profession
also, if they have Enchanting, Inscription, Herbalism, Mining they need to do macro's for Disenchant / Milling / Lifeblood / Smelting
****
maybe is not so practical as long you can't do being a simple player, but maybe someone will find this usefull by skiping the searching time.