- 2,316
- 2015
- 278
- Location
- Denmark
Will these bots be able to use LFG in the future ?
Last edited:
Yep, I have used NPCBots for dungeons a lot in the past days, and played around with them. NPCBots have their problems too - they burn mana like crazy and refill it very slow, someties they freak out and run through the dungeon, pulling everything, and more - but they are so easy to use. I created some macros for all sorts of purposes: Summon a party of bots, make first of them main tank, wait here, follow me, remove all...
It is still a challenge to finish dungeons with them, but it is doable and fun, at least for me.
The npcbots will attack the same target is you.@ExO
Don't they attack monsters?
What is the maximum distance they walk on a map?
If they die for a monster, do they resurrect?
How can I place more than 10 bots?
The topic is about Fake Player System. Bots is another system. But thanks for trying to help.The npcbots will attack the same target is you.
Not sure about the distance, but there're commands to set it as you like.
They resurrect whenever you leave Combat.
You can change the bot amount in the worldserver.conf file.
Oh Okay.The topic is about Fake Player System. Bots is another system. But thanks for trying to help.![]()
Is there a way to tell the server I want >x< amount of bots (let's say 4,000) between >min set level< and >max set level< and it automatically makes the accounts, makes the bots, gears them, and has them running around Azeroth questing and killing? If not, why was the switch from the older player bot systems (like we see on wrath repacks) made when most of those do function in this way? Does Cata function that differently compared to Classic->Wrath or is it more to do with programming the bots to be "familiar" with the updated maps n stuff?
That's kind of what I was thinking, just different enough to cause issues. As far as bots, I was able to run about 800 bots for 6+ hours (sometimes not turning off the server for a couple of days) and never had issues with server stability. And this was 4-6 years ago (maybe a couple more) when conans first SPP (SinglePlayerProject) for 3.3.5a was going around, pretty sure this was running on mangos before he made the switch to TrinityCore. I was able to get it to load in 3000 bots, but my computer 4-7 years ago was not that great, so it basically froze up my machine to where i could barely even close the server to free up the cpu/ram. I need to see how stable it is now that i'm not on that old potato lol.I'm not big into WoW development, but I believe scripts that work on 1 expansion don't usually work on other expansions due to different structures. Something like fake players is a little more complex and requires a lot of work for them to look remotely believable.
Also in any bot system I don't think the servers could handle 4000 bots running around - I'm not sure how many can be used safely.
That's kind of what I was thinking, just different enough to cause issues. As far as bots, I was able to run about 800 bots for 6+ hours (sometimes not turning off the server for a couple of days) and never had issues with server stability. And this was 4-6 years ago (maybe a couple more) when conans first SPP (SinglePlayerProject) for 3.3.5a was going around, pretty sure this was running on mangos before he made the switch to TrinityCore. I was able to get it to load in 3000 bots, but my computer 4-7 years ago was not that great, so it basically froze up my machine to where i could barely even close the server to free up the cpu/ram. I need to see how stable it is now that i'm not on that old potato lol.
Is there a way to tell the server I want >x< amount of bots (let's say 4,000) between >min set level< and >max set level< and it automatically makes the accounts, makes the bots, gears them, and has them running around Azeroth questing and killing? If not, why was the switch from the older player bot systems (like we see on wrath repacks) made when most of those do function in this way? Does Cata function that differently compared to Classic->Wrath or is it more to do with programming the bots to be "familiar" with the updated maps n stuff?