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This includes the changelog for VIP 18.0 that is available for regular VIPS and VIP Gold.
You can obtain access for 18.95€ by clicking here.
Changelog (v18 - the latest Cataclsm VIP version)
Get access to the release by becoming a VIP here:
https://www.emucoach.com/payments.php

Cata VIP Repack Version 18.0 - Changelog list:

- Darkmoon Fair: In general, throughout the entire Emucoach Cataclysm repack history, Darkmoon Fair was sadly not working. Below post can confirm this:
Darkmoon faire island when is it coming?
As heavy as this core is scripted it still lacks the darkmoon faire, not one single game works here, would be awesome if we could start paying attention to it again since it is a major feature that was added in patch 4.3
www.emucoach.com
Darkmoon faire island when is it coming?
As heavy as this core is scripted it still lacks the darkmoon faire, not one single game works here, would be awesome if we could start paying attention to it again since it is a major feature that was added in patch 4.3

I am however happy to anounce that in V18, there was a lot of focus in getting this implemented and modernized. As a result, we have fully re-implemented Darkmoon Fair and fixed all of the Mini games. Now you can explore the quests, the events and everything going on there, without the buggyness. Enjoy!
- Bastion Of Twilight:
* Sinestra's Wrack spell now has proper visuals, targeting, and mechanic.
* Twilight Whelps will no longer auto resurrect from their own Twilight Essence pools.
* Sinestra now has proper health amount at the start of the encounter and upon resetting.
* Fix the worshipping.
* Chogall's Fire and Shadow elementals will now properly apply their buffs to chogall when absorbed by him.
* Fire and Shadow elementals can now be harmed in heroic mode, and the amount of stacks of the buff they give is now based on the health % left that they have when they are absorbed.
* Flaming Destruction and Empowered Shadows will now deal proper damage based on the number of stacks of the buff in heroic mode.
* Fire and shadow elementals will now properly spawn and no longer fail at it when they are summoned above the trapdoor in chogalls room.
- Throne Of The Four Winds:
* Fixed heroic mode for the Throne of The Four Winds instance.
* Made sure creatures and gameobjects are spawned for all phases. Solves a lot of misc issues around the world.
* Creatures should now have proper health, faction and damage for heroic difficulties.
- Lost City of Tol'vir:
* Spawns: Fixes Lost city of the tol'vir duplicated spawns.
- Grim Batol:
* Creatures: Re-implemented all Grim Batol spawns. No more double mobs, bosses, etc.
Fixed: https://www.emucoach.com/forums/thr...-and-heroic-has-double-bosses-and-mobs.10284/
* Allow Enslaved Proto-drakes to be attacked.
- The Eye:
* Kaelthas is now disabled to creature threat assist and will engage the raid faster when all his advisors are killed in phase 3.
* Fixes ie: https://www.emucoach.com/forums/threads/the-eye-kaelthas-sunstrider-scripting-delayed.8663/
- Hellfire Ramparts:
* Update script for boss vazruden the herald, fixing some encounter mechanics and loot issues
* Fixes ie: https://www.emucoach.com/forums/threads/hellfire-ramparts-loot.8497/
- Culling of Stratholme:
* Dispelling ilusions quest can now be turned in.
* Second wave of Infinite Dragonflight adds will no longer be impossible to attack.
* Allow the looting of Mal'ganis's chest at the end of the dungeon.
* Fixes ie: https://www.emucoach.com/forums/thr...ly-and-you-cannot-complete-two-2-quests.7916/
- Magtheridon's Lair:
* Update the script for magtheridon lair, still missing some visuals, but now the encounter is doable.
Fixed ie: https://www.emucoach.com/forums/threads/magtheridons-lair.8275/
- Utgarde Pinnacle: Rework utgarde pinnacle
Solved the following bugs:
* Svala Sorrowgrave in Utgarde Pinnacle is unkillable as she is half phased into the altar and non hostile.
* She also has a buff, which gets down to 2 seconds then resets to 6 seconds which is "Utgarde Pinnacle Gauntlet Effect"
* Skadi the Ruthless is impossible to kill due to the spearmen not dropping their spears upon death.
This leaves you unable to shoot down Skadi from his drake and unable to continue with the dungeon.
* Lots of script and misc improvements. We spent around 15-20 hours reworking this instance, so it's fully up to speed now!
Icecrown Citadel:
* Allow valanaar to be looted when the blood prince council is defeated.
* Fixes https://www.emucoach.com/forums/threads/icecrown-citadel-blood-prince-council-unlootable.8667/
* Ahn Kahet:
- Jedoga Shadowseeker can now be engaged and defeated.
- Echo Isles:
* Zar'jira from quest An Ancient Enemy can now be killed after phase 4 (after all events are done)
- LFG:
* Players who leave the dungeon will now be teleported back to their previous map (and be revived if they are dead)
* LFG: Ragefire Chasm and Deadmines should now properly reward players upon finishing the LFG dungeon.
- Urgent Misc issue solved: Fix a very problematic issue with Magmaws vehicle script.
The problematic part was that it unfortunately caused a bad vehicle position relocation for all vehicles in the server. This is however solved now in V18, meaning Vehicles should be improved and work better in general. To clear it out - it affected other vehicels than Magmaws too.
- Entities: Check if both players have their supposed original factions before allowing for UNIT_BYTE2_FLAG_SANCTUARY to be sent for Crossfaction raiding alongside Object's own faction, should fix all issues regarding mechanics that changed a players faction like mind control abilities such as chogall's Worshipping.
- Fix Anticheat DCs on Strand of the Ancients vehicles.
- Command: .debug combat will now spit out info about the creatures currently in combat with you.
- Commands: .debug combat now can be used to get combat info from other units.
- Commands: Implements .reload smart_script command to allow hotfixing of SAI without having to restart the server.
syntax:
.reload smart_script [entry]
.reload smart_script [-GUID]
Example. .reload smart_script -173617 will reload smart events made only for creature GUID 173617
.reload smart_script 24566 will reload smart events for all creatures of entry 24566
- Loot:
* Fixes an issue where group loot would generate more quest itens than it was intended to, causing a bug that made creature corpses showing as lootable, despite not having any more loot.
* Loot: Fixed an issue quest item must show up to everyone eligible to loot it regardless of loot mode.
- Battlefields:
* Fixes tol barad double spawning issue and initial teleport position to attacker team.
* Darkmoon Fair:
- In general, throughout the entire Emucoach Cataclysm history, sadly Darkmoon Fair was not working. Below post can confirm this:
Darkmoon faire island when is it coming?
As heavy as this core is scripted it still lacks the darkmoon faire, not one single game works here, would be awesome if we could start paying attention to it again since it is a major feature that was added in patch 4.3
www.emucoach.com
Darkmoon faire island when is it coming?
As heavy as this core is scripted it still lacks the darkmoon faire, not one single game works here, would be awesome if we could start paying attention to it again since it is a major feature that was added in patch 4.3
