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Zeth'Gor Must Born!

ravish123

Gold Supporter
Senior User
279
2015
94
[Name, Type]
  • Zeth'Gor Must Burn!, quest

[What it does]
  • The quest works properly, but there's one problem. Whenever you use Smoke Beacon everythings good, but it's the spot you have to place it to get the quest to actually get complete. It seems like you have to nail the Beacon right on the Quest Credit Marker in order to get the completetion.

[What it should do]
  • The Beacon should be placed anywhere under the tower and the quest should complete.

Wondering if someone could confirm. It's a hellfire peninsula quest.
 
Last edited:

eyerobot

Gold Supporter
Superior Member
916
2015
24
Location
Barryton Michigan USA
I see what they've done here. They made the targets actually move around under the towers to increase the difficulty.
This is the north tower targets script. It has waypoints that it follows. So that means your going to miss it sometimes.
I would imagine that this location information originally came from sniffs on retail, But I have no way to verify if it's correct or not.

Code:
DELETE FROM `smart_scripts` WHERE (`entryorguid`=22401 AND `source_type`=0);
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES 
(22401, 0, 0, 0, 11, 0, 100, 0, 0, 0, 0, 0, 53, 0, 22401, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Respawn - Start Waypoint (Phase 1) (No Repeat)"),
(22401, 0, 1, 2, 8, 0, 100, 0, 36374, 0, 0, 0, 45, 0, 2, 0, 0, 0, 0, 10, 170673, 21173, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Spellhit 'Summon Smoke Beacon' - Set Data 0 2"),
(22401, 0, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 11, 34386, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Spellhit 'Summon Smoke Beacon' - Cast 'Create Hellfire Fire'");
 

ravish123

Gold Supporter
Senior User
279
2015
94
I see what they've done here. They made the targets actually move around under the towers to increase the difficulty.
This is the north tower targets script. It has waypoints that it follows. So that means your going to miss it sometimes.
I would imagine that this location information originally came from sniffs on retail, But I have no way to verify if it's correct or not.

Code:
DELETE FROM `smart_scripts` WHERE (`entryorguid`=22401 AND `source_type`=0);
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES 
(22401, 0, 0, 0, 11, 0, 100, 0, 0, 0, 0, 0, 53, 0, 22401, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Respawn - Start Waypoint (Phase 1) (No Repeat)"),
(22401, 0, 1, 2, 8, 0, 100, 0, 36374, 0, 0, 0, 45, 0, 2, 0, 0, 0, 0, 10, 170673, 21173, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Spellhit 'Summon Smoke Beacon' - Set Data 0 2"),
(22401, 0, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 11, 34386, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Zeth'Gor Quest Credit Marker, They Must Burn, Tower North - On Spellhit 'Summon Smoke Beacon' - Cast 'Create Hellfire Fire'");


Based on these videos it seems like it's not supposed to be difficult to hit? Or they possibly just got lucky? https://www.youtube.com/watch?v=RdirqvqebFI
https://www.youtube.com/watch?v=gFf3kSW7VrA
https://www.youtube.com/watch?v=ZCn4hRrvscE
 
Last edited:

eyerobot

Gold Supporter
Superior Member
916
2015
24
Location
Barryton Michigan USA
Honestly, I don't know what to think. I remember back in lich king it was always in the same place. And i can't find anything online that shows it being difficult. Either someone put a hack script into trinitycore at some point, Or they actually had sniff data that these targets were moving. I can verify that it is this way in the latest trinitycore. But I've seen them get a lot of things wrong too.
 

ravish123

Gold Supporter
Senior User
279
2015
94
Could it be correct via smart_scripts or does it have to be scripted in? Not sure how it works.
 
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