Bug : The "locales_creature_text" table doesn't alter the game in V10.1 , but it works as well in v7.
What it should be : The "locales_creature_text" have to alter the game ! (it's a translation table...)
Tested with version V10.1 (prenium) and v7 (free version).
The tests made in 2 times. Before each tests, the cache is manually cleared.
I executed my script for translation in french for the rooms of Origins in V10.1 and the v7 versions.
I launched one client in v7. The Origins sentences are with my translation script.
The cache is cleared again, and i launch the client for the 10.1, and the sentences remain in english.
Conclusion of the tests : the table "locales_creature_text" doesn't alter the game in v10.1
What it should be : The "locales_creature_text" have to alter the game ! (it's a translation table...)
Tested with version V10.1 (prenium) and v7 (free version).
The tests made in 2 times. Before each tests, the cache is manually cleared.
I executed my script for translation in french for the rooms of Origins in V10.1 and the v7 versions.
I launched one client in v7. The Origins sentences are with my translation script.
The cache is cleared again, and i launch the client for the 10.1, and the sentences remain in english.
Conclusion of the tests : the table "locales_creature_text" doesn't alter the game in v10.1