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Updating and fixing bot spells

7
2023
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I have been working on the current mop version bot system going through the tedious process of naming all the spells in playerbot spell data and removing spells that do not work and replacing them with correct ones and tons that are absent. Also I am working on the spell conditions for these spells attempting to create meaningful commentary on what I "think" most of the params are doing. Additionally I have been changing those to be more accurate to real player rotations (some are done well to start) but almost all lack any talents that the bots did not already come with which leaves your alt bots in an awkward state if you do not pick the same ones.

So my goal is to add all the talents and spells that a class could utilize reguardless of spec and talents. I have been a little busy with things irl but I would say I am currently about halfway done with the classes. The biggest hurdle is lack of information and testing utility, so all of it ends up being trial and error. There are also a few inherent problems in the code that I have no way to access and was able to brute force fix them via dbc edits. Also currently have no way of setting up glyphs, legendary meta gems, legendary cloaks, and more than x2 updates on gear that are not maxed out.

It is impressive on how much "just works" when I try it though. (Using SQLyog in case anyone was wondering, def recommend it is worth the $.) If you guys have any questions about bots or anything else or know something that could fix the aforementioned problems I have just drop a comment.
 
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