Hi hi, playing, or trying to play/configure latest version, 10, and when we kill a red creature it IMMEDIATELY respawns when I loot it. I have tried searching and looking through the config. I cannot find a creature_respawn table in the SQL in this version, not does "Rate.Corpse.Decay.Looted = 100" change anything. I know it should be something obvious, but, please help!? How do I stop mobs respawning as soon as they are looted and their corpses instantly decay? Thanks.
Update:
- If I use the default "Corpse.Decay.NORMAL = 60" and default "Rate.Corpse.Decay.Looted = 1" and loot a corpse, the mob respawns in 60 seconds (good)
- If I use "Corpse.Decay.NORMAL = 600" and default "Rate.Corpse.Decay.Looted = 1" and loot a corpse, the mob respawns in 60 seconds (bad)
- If I use "Corpse.Decay.NORMAL = 600" and default "Rate.Corpse.Decay.Looted = 1" and DO NOT loot a corpse, the mob respawns in 600 seconds (good)
- If I use the default "Corpse.Decay.NORMAL = 60" and ANY non default like 100 "Rate.Corpse.Decay.Looted = 100" and loot a corpse, the mob respawns instantly (bad)
Is this a know bug or am I completely missing / misunderstanding something?
... I'd like to have NOTHING respawn for a long time, and their corpses clutter the battlefiueld for ages and be able to 'empty' an area of mobs... but with the above, I don't think it is working correctly nor I will be able to.
Any assistance, again, thanks.
