What's new

Missing object spawn ObjectID: 19015 Soot-Covered Elune's Tear v7.0.2

mastermind

Silver Supporter
Senior User
188
2017
13
Location
PA, USA
Missing game object spawn needed to complete quest.

Code:
-- -------------------------------------------------------------------------------------------------------
-- Repack version:               7.0.2
-- ObjectID: 19015 Soot-Covered Elune's Tear
-- QuestID: 1033 Elune's Tear (This quest is obsolete just adding reference)
-- QuestID: 26475 Elune's Tear (This quest is obsolete just adding reference)
-- Add missing object spawn
-- -------------------------------------------------------------------------------------------------------
DELETE FROM `gameobject` WHERE `id` = 19015;
INSERT INTO `gameobject` (`id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
(19015, 1, 331, 424, 1, 1, 2877.29, -1008.78, 192.842, 2.24924, 0, 0, 0.902104, 0.431519, 300, 0, 1);


EDIT: Changed phased mask from 65535 to 1
 
Last edited:

ExO

Admin
5,119
2014
1,639
Simple and good :) However keep in mind that you've added it with phaseMask 65535 (sounds like you've added it with GM on, I could be wrong tho).

Just keep that in mind [MENTION=18032]mastermind[/MENTION] :)
 

mastermind

Silver Supporter
Senior User
188
2017
13
Location
PA, USA
Right you are. I ran across the missing object while playing normal characters then went back later with a GM enable character. The logging camp spawns will most likely be the same as I did them all in one session. I will get the posts edited with the proper mask.

Good catch.
 

ExO

Admin
5,119
2014
1,639
All good :) Either way, all of your queries (beside the creature_addon/guid ones), are now executed into the official database.

Keep up the good job, and remember to ask if you have any questions :)

The quest item drop conditions are also awesome to see :D
 

mastermind

Silver Supporter
Senior User
188
2017
13
Location
PA, USA
@nich015

When I was doing in-game testing and object placement I had GM Mode turned on. I forgot to turn GM Mode off when I placed the object in game so it set the phaseMask to 65535. The default is 1.

Luckily ExO caught the mistake so I could make the correction.

The standard definition for `phaseMask` is: This is a bitmask field that describes all the phases that this gameobject will appear in.
 
Top