What's new

Living Ire Thyme missing in azshara 7.02 fix

eyerobot

Gold Supporter
Superior Member
916
2015
24
Location
Barryton Michigan USA
The living ire thyme is missing in azshara.

The fix
Code:
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966780, 195587, 1, 16, 16, 1, 1, 4810.5, -5797.54, 101.49, 3.42081, 0, 0, 0.990271, -0.139154, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966781, 195587, 1, 16, 16, 1, 1, 4756.52, -5817.17, 99.6921, 4.11981, 0, 0, 0.882752, -0.46984, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966782, 195587, 1, 16, 16, 1, 1, 4792.69, -5857.67, 103.35, 5.04265, 0, 0, 0.581252, -0.813724, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966783, 195587, 1, 16, 16, 1, 1, 4868.68, -5864.39, 100.082, 0.872188, 0, 0, 0.422402, 0.906409, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966784, 195587, 1, 16, 16, 1, 1, 4882.88, -5899.82, 94.2169, 4.15123, 0, 0, 0.875262, -0.483649, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966785, 195587, 1, 16, 16, 1, 1, 4707.05, -5789.4, 103.285, 2.14061, 0, 0, 0.877347, 0.479856, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966786, 195587, 1, 16, 16, 1, 1, 4740.6, -5740.42, 96.015, 0.903609, 0, 0, 0.43659, 0.899661, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966787, 195587, 1, 16, 16, 1, 1, 4703.69, -5744.79, 104.077, 3.21661, 0, 0, 0.999297, -0.0374988, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966788, 195587, 1, 16, 16, 1, 1, 4667.63, -5704.03, 98.6134, 1.88536, 0, 0, 0.809135, 0.587623, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966789, 195587, 1, 16, 16, 1, 1, 4622.56, -5720.25, 97.5463, 4.45754, 0, 0, 0.791234, -0.611513, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966790, 195587, 1, 16, 4825, 1, 1, 4579.94, -5757.65, 97.7114, 5.29398, 0, 0, 0.47468, -0.880158, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966791, 195587, 1, 16, 4825, 1, 1, 4534.94, -5864.67, 110.826, 3.84493, 0, 0, 0.938799, -0.344465, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966792, 195587, 1, 16, 16, 1, 1, 4656.03, -6045.57, 111.105, 5.45892, 0, 0, 0.400562, -0.91627, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966793, 195587, 1, 16, 16, 1, 1, 4704.86, -6077.42, 102.833, 5.93016, 0, 0, 0.175599, -0.984462, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966794, 195587, 1, 16, 16, 1, 1, 4759.72, -6122.64, 94.1166, 5.19188, 0, 0, 0.518975, -0.854789, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966795, 195587, 1, 16, 16, 1, 1, 4756.55, -6181.49, 100.341, 3.7389, 0, 0, 0.955734, -0.294233, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9966796, 195587, 1, 16, 16, 1, 1, 4699.88, -6136.94, 99.806, 2.066, 0, 0, 0.858839, 0.512245, 300, 0, 1);
 
Top