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List of buffs and debuffs V10.1

heyitsmexd

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[Location, Faction, Race]---
[Name, Type] Ill write below the spells
[Problem Description] Many buffs and debuffs that have the same effect stack
[How it should work] They should be visible on the target, but they should never stack when they have the same effect


Example: If a player has Trueshot Aura active, and a Shaman with Unleashed Rage active joins the group, both the buffs will show on the player, but only one is supposed to be active, should be AP*1.20 and not AP*1.20*1.20.

Another example: If an elemental shaman has the Totemic Wrath talent and places down Flametongue totem , it currently takes in consideration both of the buffs, making it: SP*1.06*1.10, when only the stronger buff should be active: SP*1.10 and ignore the rest of the spell power buffs.

Debuff example: If a player is affected by Mind-numbing Poison and Necrotic Strike at the same time, the 30% slow casting debuff will stack and will result in CastTime*1.30*1.30 which is WRONG. Only one of the same type should be active.
Here's a list of the spells that should never stack:


BUFFS
+10% Melee Speed
Shamans (Windfury Totem)
Frost Death Knights (Improved Icy Talons)
Survival Hunters (Hunting Party)

+5% Crit
Feral Druids (Leader of the Pack)
Elemental Shaman (Elemental Oath)
Subtlety Rogues (Honor Among Thieves)
Fury Warriors (Rampage)

+10% Attack Power
Enhancement Shamans (Unleashed Rage)
Marksman Hunter (Trueshot Aura)
Blood Death Knights (Abomination's Might)
Paladins (Blessing of Might and Blessing of Might, 2 diff ids)

+5% Spell Haste
Balance Druids (Moonkin Form)
Shadow Priests (Shadow Form)
Shamans (Wrath of Air Totem)

+10% Spell Power AND +6% Spell Power ( stronger buff is active and weaker one is ignored )
Demonolgy Warlocks (Demonic Pact) 10%
Elemental Shamans (Totemic Wrath) 10%
Mages (Arcane Brilliance) 6%
Shamans (Flametongue Totem) 6%

+3% to all damage
Arcane Mages (Arcane Tactics)
Beast Master Hunters (Ferocious Inspiration)
Retribution Paladins (Communion)

+5% to all base stats
Druids (Mark of the Wild)
Paladins (Blessing of Kings)

+Strength and Agility
Shamans (Strength of Earth Totem)
Death Knights (Horn of Winter)
Warriors (Battle Shout)

+Stamina (Provides X Stamina)
Priests (PW:Fortitude)
Warriors (Commanding Shout)

+Max Mana (Provides X maximum mana)
Mages (Arcane Brilliance)
Warlock's Pet (Fel Intelligence)

+Armor
Shamans (Stoneskin Totem)
Paladins (Devotion Aura)

Spell Pushback Resist
Paladins (Concentration Aura)
Shamans (Totem of Tranquil Mind)

DEBUFFS
Armor Debuff
Rogues (Expose Armor)
Warriors (Sunder Armor)
Druids (Faerie Fire)

+30% bleed damage
Feral Druid (Mangle (Bear)/Mangle (Cat))
Subtlety Rogues (Hemorrhage)
Arms Warriors (Trauma)

-20% melee haste debuff
Feral Druids (Infected Wounds)
Death Knights (Frost Fever)
Protection Warriors (Thunder Clap)
Shamans (Earth Shock)

+8% magic damage debuff
Warlocks (Curse of the Elements)
Balance Druids (Earth and Moon)
Unholy Death Knights (Ebon Plaguebringer)

Healing Debuff
Rogues (Wound Poison)
Arms Warriors (Mortal Strike)
Hunters (Widow Venom)

-10% physical damage output debuff
Warlocks (Curse of Weakness)
Feral Druids (Demoralizing Roar)
Warriors (Demoralizing Shout)

30% Cast Speed debuff
Warlocks (Curse of Tongues)
Arcane Mages (Slow)
Rogues (Mind-Numbing Poison)
Death Knights (Necrotic Strike)
 
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heyitsmexd

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Some of the spell groups still stack but some of them act correctly. V11
 
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