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I need help with my server

163163

Trial Member
2
2016
0
Hi everyone, i'm using the 4.3.4 Madness Of Deathwing repack, and basically, i want to make the server playable for one player. I've increased the number of professions, did all the flight paths increased starting gold etc. etc. but there's a problem - i can't figure out a way to make the instances soloable. One method i tried was to nerf all the NPC's in every instance, but nerfing the health, mana and damage wouldn't do, because their spells are still very strong. Deleting the spells is pretty cheap because it would get rid of like half the game's raid and dungeon mechanics. Nerfing the spells would be just too much, because every mob in the dungeons and raids has at least two spells/abilities, it would take a life time.
I tried buffing some items, but i realized it was a no-go because then there would be no point for any other items and there would be a huge imbalance between the instances and the actual game world (the regular mobs would be too easy).
So i got another solution, which came to me after i entered Icecrown Citadel. I saw that i had the Strength of Wrynn buff which gives me 5% more Health, Healing and Damage. What i intend to do is, make auras for Dungeons, 10 Man, 25 Man and 40 man raids which boost the player's stats by a percentage, which allow him to tackle content on his own.
This is where i run into a problem. The Spell.dbc which i need to edit in order to make new spells/auras is a complete mystery for me. The various wikis show what each column means, therefore i can interpret it to some extent, the attributes like must be cast while stealthed or can be cast while dead are all there, there's only the actual spell effect missing. This was changed in 4.3.4, in contrast to 3.3.5 where there were about a hundred different columns where the spell is described, it seems that in Cata it was split to a few other DBC files. I find out later that there does exist a SpellEffect.dbc, which actually does described the actual spell effects, but the problem is that's even a greater mystery, there exist no clear wiki pages which describe what each column means, and there's no spot where i can see what row in the SpellEffect.dbc points to what row in the Spell.dbc, and vice-versa.

I'd really appreciate if someone helped me out, i plan to upload this whole repack somewhere where people can download it and play. Or maybe someone has a better idea on how to be able to solo content on your own without ruining the game.

Cheers :)
 

163163

Trial Member
2
2016
0
Okay, so im sorry for not looking into it a bit further, but i've looked in the spell effect for an item called Shirt Of Uber, it gives the player 8% to all stats. I've looked into the SpellEffect.dbc, where column 25 gives you the ID of the spell it is for. Still not clear how does Spell.dbc know what row to take from SpellEffect.dbc, but it's probably in the core, who knows.
The SpellEffect.dbc has several columns filled in, and yes i found a wiki (im so dumb).
Column 2, which has 6 in it, the WowDev wiki says column is Effect.
Column 4, which has 167, column is named AuraName.
Column 6, which is 8, column is named BasePoints. (this intrigued me because the spell gives 8% to all stats, this might be it)
Column 8, which is 1 and is named damage multiplier, probably not important because it's a float value.
Column 25, with the spell id (63388).
Column 26, which has 2, the wiki says it's Effect No. (i don't know where to look for this)

EDIT: I also found that the spell id 63388, is mentioned in three rows in the SpellEffect.dbc (57531,57530,57529). They are a bit different, with the 57529 row having -1 in columns 13 and 14.
Im pretty confused...

I'll keep in touch, i just might manage to make this work :)
 
Last edited:

OMGhixD

Gold Supporter
Epic Member
522
2014
58
This would work. However you would need the source to do this. Much easier and officient to do this via C++
 
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