This guide is based on creature/NPC quests - Player port only
HeidiSQL
quest_template
quest_start_scripts
creature_questrelation
creature_involvedrelation
game_tele (optional)
quest_template:
entry = "your custom quest #" (choose # not in use)
method = 2
title= (choose title for your quest)
startscript = "your custom quest #"
I have only added the basics, you may add quest details, rewards and restrictions as you want.
quest_start_scripts:
id = "your custom quest #"
command = 6
datalong =Target Map ID.
x: Teleport target x coordinate.
y: Teleport target y coordinate.
z: Teleport target z coordinate.
o: Teleport target orientation.
you can find major port info HeidiSQL "game_tele" or
in game by using ".gps"
creature_questrelation:
(This is your quest NPC starter)
id = npc/creature "entry" # (creature_template)
quest = "your custom quest #"
You may create a custom quest giver or add quest to existing quest giver
creature_involvedrelation:
(This is your quest NPC finisher)
id = npc/creature "entry" # (creature_template)
quest = "your custom quest #"
You may create a custom quest finisher or add quest to existing quest finisher
HeidiSQL
quest_template
quest_start_scripts
creature_questrelation
creature_involvedrelation
game_tele (optional)
quest_template:
entry = "your custom quest #" (choose # not in use)
method = 2
title= (choose title for your quest)
startscript = "your custom quest #"
I have only added the basics, you may add quest details, rewards and restrictions as you want.
quest_start_scripts:
id = "your custom quest #"
command = 6
datalong =Target Map ID.
x: Teleport target x coordinate.
y: Teleport target y coordinate.
z: Teleport target z coordinate.
o: Teleport target orientation.
you can find major port info HeidiSQL "game_tele" or
in game by using ".gps"
creature_questrelation:
(This is your quest NPC starter)
id = npc/creature "entry" # (creature_template)
quest = "your custom quest #"
You may create a custom quest giver or add quest to existing quest giver
creature_involvedrelation:
(This is your quest NPC finisher)
id = npc/creature "entry" # (creature_template)
quest = "your custom quest #"
You may create a custom quest finisher or add quest to existing quest finisher