- 143
- 2016
- 1
[Location, Faction, Race]---
[Name, Type] Custom Lag Tolerance / Spell queue
[Problem Description] When going to Interface and changing Custom Lag Tolerance, the global cooldown behavior is not being changed at all. Both in V10 and V11 the Custom Lag Tolerance / spellque is hardcoded to have 400 ms for casted spells, but 0 ms for instant spells/abilities which can make using instant spells one after each other really choppy.
Here is a video of how the Custom Lag Tolerance/ Spellque works on the current V11: 2019-07-16 02-41-02 - Streamable - The spell is not set in que 400 ms before clicking it when the bar is set to maximum. It seems to be hardcoded.
[How it should work] Custom Lag Tolerance should allow you to reduce the time before a Global Cooldown has finished during which you may queue a spell.
I have recorded a video from a server where Spellque works correctly for you to be able to compare and see how it should work: 2019-07-16 02-32-36 - Streamable
I asked my friend to also try to explain how the spell que system /custom lag tolerance should work so im just gonna quote him: "When you cast a spell while you are on global cooldown from another spell it should queue the ability to be cast next. Currently if you are casting an instant cast ability and you are queueing the next instant cast ability it will not queue and only work after the full global cooldown occurs.
What should happen is when you queue a spell while on global cooldown it should smoothly transition to the next spell without making the global cooldown feel clunky or locked."
The smooth transition can be seen in the 2nd video i posted
PS: I would understand if this is too hard to fix, if by any chance you are not able to fix this it would make the gameplay much smoother even if both the instant spells and caster spells would be hardcoded at 100 ms. Right now the 0 ms spellque makes the instant cast be really clunky / laggy / choppy when spamming one.
[Name, Type] Custom Lag Tolerance / Spell queue
[Problem Description] When going to Interface and changing Custom Lag Tolerance, the global cooldown behavior is not being changed at all. Both in V10 and V11 the Custom Lag Tolerance / spellque is hardcoded to have 400 ms for casted spells, but 0 ms for instant spells/abilities which can make using instant spells one after each other really choppy.
Here is a video of how the Custom Lag Tolerance/ Spellque works on the current V11: 2019-07-16 02-41-02 - Streamable - The spell is not set in que 400 ms before clicking it when the bar is set to maximum. It seems to be hardcoded.
[How it should work] Custom Lag Tolerance should allow you to reduce the time before a Global Cooldown has finished during which you may queue a spell.
I have recorded a video from a server where Spellque works correctly for you to be able to compare and see how it should work: 2019-07-16 02-32-36 - Streamable
I asked my friend to also try to explain how the spell que system /custom lag tolerance should work so im just gonna quote him: "When you cast a spell while you are on global cooldown from another spell it should queue the ability to be cast next. Currently if you are casting an instant cast ability and you are queueing the next instant cast ability it will not queue and only work after the full global cooldown occurs.
What should happen is when you queue a spell while on global cooldown it should smoothly transition to the next spell without making the global cooldown feel clunky or locked."
The smooth transition can be seen in the 2nd video i posted
PS: I would understand if this is too hard to fix, if by any chance you are not able to fix this it would make the gameplay much smoother even if both the instant spells and caster spells would be hardcoded at 100 ms. Right now the 0 ms spellque makes the instant cast be really clunky / laggy / choppy when spamming one.
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