Anyone know what the script would look like to remove an aura/buff when a player casts a certain spell through c++? I've tried a few things but I'm not entirely sure I know if that's the best, or even right way of doing it. To mention I am quite new to c++.
https://imgur.com/a/4uBPx
I am using a trinity-core 4.3.4 version. Also if you would like, point out any mistakes or general recommendations when coding in c++ for wow emulation.
https://imgur.com/a/4uBPx
I am using a trinity-core 4.3.4 version. Also if you would like, point out any mistakes or general recommendations when coding in c++ for wow emulation.