- 916
- 2015
- 24
- Location
- Barryton Michigan USA
[Name, Type] Undercity, ruins of Lordaeron Moat, quest Moat Monster 29361
[What it does] Using the alliance disguise kit cannot be done as there are no nearby Ruins of Lordaeron moat objects. Using the alliance disguise kit requires you to target the moat monster first. This is wrong it should not require a target, And self cast in zone 85. Also there should be no Moat Monsters in the moat, Because using the disguise kit causes them to spawn. Using the bloated frog always says it has no target, And should be set to target the spawned Moat Monster.
[What it should do]You stand on the edge of the moat, and click the disguise, Which causes the Moat Monster to spawn, You click the Moat Monster, and then click the bloated frog as many times as possible before the monster despawns. Or quest completes.
These are placed at every possible quest location and spaced out according to target distance.
Ruins of Lordaeron moat object 301110
These are in spell_script_names, So I'm assuming that it is c++ scripts that are controlling this quest?
"spell_id" "ScriptName"
"99508" "spell_quest29361"
"99511" "spell_quest29361"
[What it does] Using the alliance disguise kit cannot be done as there are no nearby Ruins of Lordaeron moat objects. Using the alliance disguise kit requires you to target the moat monster first. This is wrong it should not require a target, And self cast in zone 85. Also there should be no Moat Monsters in the moat, Because using the disguise kit causes them to spawn. Using the bloated frog always says it has no target, And should be set to target the spawned Moat Monster.
[What it should do]You stand on the edge of the moat, and click the disguise, Which causes the Moat Monster to spawn, You click the Moat Monster, and then click the bloated frog as many times as possible before the monster despawns. Or quest completes.
These are placed at every possible quest location and spaced out according to target distance.
Ruins of Lordaeron moat object 301110
Code:
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968376, 301110, 0, 85, 85, 1, 65535, 1770.1, 264.769, 51.5434, 0.124256, 0, 0, 0.062088, 0.998071, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968377, 301110, 0, 85, 85, 1, 65535, 1768.23, 260.52, 51.5729, 4.29866, 0, 0, 0.837264, -0.546799, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968378, 301110, 0, 85, 85, 1, 65535, 1763.08, 251.139, 50.4294, 5.86156, 0, 0, 0.209253, -0.977861, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968379, 301110, 0, 85, 85, 1, 65535, 1736.77, 268.622, 50.5781, 4.53424, 0, 0, 0.767206, -0.641401, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968380, 301110, 0, 85, 85, 1, 65535, 1743.92, 264.682, 50.5769, 5.61809, 0, 0, 0.326452, -0.945214, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968381, 301110, 0, 85, 85, 1, 65535, 1751.3, 258.227, 50.5901, 5.46101, 0, 0, 0.399605, -0.916687, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968382, 301110, 0, 85, 85, 1, 65535, 1751.37, 249.01, 50.5783, 3.37186, 0, 0, 0.993379, -0.11488, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968383, 301110, 0, 85, 85, 1, 65535, 1762.78, 227.551, 50.5683, 0.567984, 0, 0, 0.28019, 0.959944, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968384, 301110, 0, 85, 85, 1, 65535, 1766.44, 218.683, 50.5756, 0.351993, 0, 0, 0.175089, 0.984553, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968385, 301110, 0, 85, 85, 1, 65535, 1769.64, 212.645, 50.6587, 0.0260456, 0, 0, 0.0130224, 0.999915, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968386, 301110, 0, 85, 85, 1, 65535, 1737.99, 210.051, 50.5748, 1.98955, 0, 0, 0.838636, 0.544693, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968387, 301110, 0, 85, 85, 1, 65535, 1745.23, 215.022, 50.6062, 2.1859, 0, 0, 0.887987, 0.459869, 300, 0, 1);
REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (9968388, 301110, 0, 85, 85, 1, 65535, 1751.43, 227.944, 50.5802, 2.45686, 0, 0, 0.941963, 0.335717, 300, 0, 1);
These are in spell_script_names, So I'm assuming that it is c++ scripts that are controlling this quest?
"spell_id" "ScriptName"
"99508" "spell_quest29361"
"99511" "spell_quest29361"
Last edited: