- 916
- 2015
- 24
- Location
- Barryton Michigan USA
[Name, Type] Azshara, forlorn ridge. Horde
[What it does] The bilgewater mortars are missing, And once placed they don't work.
[What it should do] Firing the bilgewater mortars should kill the spitelash attackers.
Bilgewater Mortars placed
I see no script listed for these mortars, And i have no idea how their flags should be set, But right now they are attackable.
[What it does] The bilgewater mortars are missing, And once placed they don't work.
[What it should do] Firing the bilgewater mortars should kill the spitelash attackers.
Bilgewater Mortars placed
Code:
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710193, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3265.13, -5089.6, 129.674, 5.14231, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710220, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3262.58, -5090.27, 129.68, 4.65929, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710241, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3256.98, -5089.21, 129.521, 4.19198, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710254, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3255.41, -5087.65, 129.505, 4.06631, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710267, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3254.44, -5086.4, 129.756, 3.86996, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710277, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3253.98, -5098.53, 128.952, 4.69463, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710286, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3247.77, -5091.05, 129.657, 3.70502, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710304, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3256.28, -5092.69, 129.17, 5.19728, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
REPLACE INTO `creature` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `walkmode`) VALUES (710321, 36768, 1, 16, 1233, 1, 65535, 0, 0, 3272.86, -5092.45, 129.968, 4.93024, 300, 0, 0, 42, 0, 0, 0, 0, 0, 0);
I see no script listed for these mortars, And i have no idea how their flags should be set, But right now they are attackable.