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5.4.8 - status?

Lingx

Epic Member
438
2014
6
Location
:thinking:
On July 27th you guys said it would take up to a month before the release of 5.4.8.

Now it's been a month and a half. Keep us posted - What's the new ETA?
 

ExO

Admin
5,119
2014
1,639
[MENTION=6651]Artamedes[/MENTION]

You are right though. Our plan to migrate the Cataclysm database was much bigger than expected. Should be able to give a new ETA in a few days.
Sorry, but the state is not good enough world wide currently
 

Jack Sparrow

Gold Supporter
Senior User
342
2015
201
Hello, we have both been very busy with RL things, so things got delayed.

1sucGdA.png


latest update was transition of worldsocket networking handling of ace to boost

I still try to work on server in any time I have, the release will come soon, my internal team are currently working out lots of bugs and development discussion, we still have much to do (with [MENTION=1]ExO[/MENTION] mentioning the migrations)

Right now with the state it's in all pve content is considered broken... it's technically just a sandbox unless you make some instant 90 pvp, or plan to work out pve yourself, of course some pve content is probably working but cataclysm needs to be migrated properly with all custom SAI, etc

unfortunately developing doesn't make a living and I still have to sleep at night so I can't dedicated 24/7 on it :/

please just wait a little longer, Thanks
 

tagban

Verified Member
16
2019
1
Location
Carlisle, PA, USA
For the compiling must 64 bit op or 32bit enough ?

If its anything like other projects I've been involved in, the 64-bit, if NATIVE to your computer would actually perform better, IF they made the tweaks to take advantage of it. If its very minimal difference, understood. On FFXI servers, 64-bit cuts out 2 mins of loading time for the game server..
 
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